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Impossible Mission II (USA) (Unl)

The Ultimate Espionage Challenge Returns

Impossible Mission II elevates the spy-thriller platforming concept to new heights, building upon the foundation of its revolutionary predecessor with expanded gameplay and enhanced challenges. Released in 1988 across multiple computer platforms and later ported to various consoles, Impossible Mission II continues the desperate race against time as players once again infiltrate the lair of the evil Professor Elvin Atombender, who threatens global security with his diabolical schemes. The sequel expands the gameplay environment from a single fortress to eight interconnected towers, each with unique themes and security systems. What makes Impossible Mission II particularly compelling is its blend of action platforming with puzzle-solving elements—searching furniture for password fragments, manipulating object sequences, and hacking security terminals, all while dodging deadly robots and security systems. The game maintains the signature tension of its predecessor through a relentless countdown timer that adds urgency to every move. Impossible Mission II's distinctive feature is the password assembly puzzle that requires players to collect fragments scattered throughout the towers and arrange them correctly to access Atombender's central control room. With its digitized speech (remarkable for its era), challenging gameplay, and sophisticated puzzle design, Impossible Mission II stands as a defining espionage adventure that demands both quick reflexes and strategic thinking.

The Legacy of a Pioneering Espionage Adventure

Impossible Mission II was developed by Epyx and released in 1988, following the significant critical success of the original Impossible Mission from 1984. The sequel was first launched on popular home computers of the era including the Commodore 64, ZX Spectrum, and Amstrad CPC, before receiving ports to consoles like the Nintendo Entertainment System. Designer Dennis Caswell returned to expand upon his original concept, addressing player feedback while maintaining the core tension that made the first game so compelling. The game's digitized speech—including the iconic villain's greeting and the agent's death scream—was technically impressive for the time and became one of the signature elements that players remember decades later. While not achieving the same revolutionary status as its predecessor (which is often cited among the most influential computer games of the 1980s), Impossible Mission II is nonetheless regarded as a worthy sequel that successfully expanded upon the original's formula. Today, Impossible Mission II is appreciated by collectors and enthusiasts of retro games for its challenging gameplay, atmospheric presentation, and significant contribution to the puzzle-platformer genre, representing an era when game design focused on creating tension through limited resources and constant pressure.

Infiltrate Atombender's Fortress

What Makes Impossible Mission II a Spy Gaming Classic

  • Eight diverse towers with unique visual themes and security challenges
  • Advanced puzzle system requiring the collection and arrangement of password pieces
  • Expanded movement capabilities including the ability to somersault
  • Lift systems that connect different sections of each tower
  • Enhanced robot enemies with more sophisticated patrol patterns
  • Iconic digitized speech including the famous 'Stay awhile... stay FOREVER!' greeting
  • Strategic item usage including lift reset devices and robot freezing tools

Master the Art of Espionage

In Impossible Mission II, players navigate their secret agent through platform-filled rooms while searching furniture for password pieces and avoiding deadly robots. The core gameplay involves precise jumping to traverse gaps and hazards, with the added ability to perform somersaults to cross wider distances. Searching furniture is accomplished by standing next to an object and pressing the search button, potentially revealing password fragments, useful items, or triggering security systems. Terminals scattered throughout Impossible Mission II allow players to temporarily deactivate robots, manipulate lifts, or play minigames to reorder scrambled password pieces. Managing your limited inventory of special items becomes crucial as you progress through increasingly difficult towers. The game features a constant countdown timer—typically starting with several hours—creating continual pressure to efficiently search and solve puzzles. This combination of platforming precision, puzzle-solving, and time management creates a uniquely challenging experience that continues to distinguish Impossible Mission II among spy-themed retro games of its generation.