Rush'n Attack (Europe)
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Rush'n Attack: The Cold War Knife-Combat Classic
Rush'n Attack delivers an intense Cold War-themed action experience, placing players in the role of a lone Special Forces operative infiltrating an enemy base armed initially with only a combat knife. Released by Konami in arcades in 1985 and later ported to various home consoles (known as Green Beret in Europe), Rush'n Attack perfectly captured the geopolitical tensions of its era through its straightforward yet challenging gameplay. What makes Rush'n Attack particularly distinctive is its emphasis on resourcefulness—starting with only a knife, the player must strategically acquire limited-use weapons like flamethrowers, bazookas, and grenades from fallen enemies to overcome increasingly difficult odds. The game's title itself serves as a clever play on words, simultaneously describing the rushing attack gameplay while referencing the Soviet opponents ('Russian Attack') during a time of heightened Cold War tensions. Throughout the mission in Rush'n Attack, players battle through four diverse and challenging stages including an enemy harbor, an airfield, a forest, and finally the enemy base where prisoners must be rescued. Each environment in Rush'n Attack introduces unique hazards and enemy types, from standard soldiers to attack dogs, paratroopers, and martial artists, requiring adaptable tactics and precise timing to overcome. With its challenging difficulty, limited weaponry, and simple yet effective control scheme focusing on running, jumping, and knife attacks, Rush'n Attack epitomizes the demanding yet addictive arcade action that defined mid-1980s gaming, creating a memorable experience that perfectly balanced accessibility with formidable challenge.
Cold War Confrontation: How Rush'n Attack Infiltrated Gaming History
Rush'n Attack was developed and published by Konami in 1985, emerging during a period when Cold War themes permeated popular culture and military-based action games were gaining prominence in arcades. The game was released in Japan and Europe under the title 'Green Beret,' with the more politically charged 'Rush'n Attack' name adopted for the North American market to capitalize on anti-Soviet sentiment prevalent during the Reagan era. Following its arcade success, Rush'n Attack received ports to numerous home systems including the NES, where it gained additional exposure and became a staple of Konami's early catalog. The NES version made some modifications to the arcade original, including extending the length of levels and adjusting certain gameplay elements to better suit the home console experience. Rush'n Attack's knife-focused gameplay represented an interesting departure from the increasingly gun-centric action games of its era, requiring players to rely on skill and timing rather than firepower for the majority of gameplay. The game's military theme and challenging difficulty helped establish Konami's reputation for creating demanding yet rewarding action titles. Today, Rush'n Attack is remembered as both a product of its political era and a fundamentally solid action game that stands independent of its Cold War theming. The title has been included in various Konami compilations over the decades and remains a respected entry in the company's extensive library of influential retro games, appreciated for its straightforward yet challenging gameplay that continues to test players' reflexes and patience decades after its initial release.
Knife-Edge Infiltration: Mastering Rush'n Attack's Combat Zones
Behind Enemy Lines: Rush'n Attack's Military Arsenal
- Knife-focused combat requiring close-quarters precision and timing
- Collectible special weapons including flamethrowers, bazookas, and grenades
- Four distinct military environments with unique hazards and enemy types
- Progressive difficulty introducing more aggressive and numerous enemies
- Rescue mission storyline fitting the Cold War political climate of its release
- Two-player alternating gameplay allowing friends to tackle the mission together
- Strategic resource management with limited-use special weapons in Rush'n Attack
From Lone Knife to Special Forces Victory
In Rush'n Attack, players control a Special Forces operative through side-scrolling levels filled with enemies and obstacles. The core gameplay revolves around close-quarters combat using the default knife, which requires getting dangerously near to enemies before striking. Movement in Rush'n Attack includes running, crouching, and a modest jumping ability that must be used strategically to avoid enemy fire and navigate environmental hazards. Throughout each stage, players can collect special weapons with limited ammunition by defeating specific enemies—these include flamethrowers effective against groups, bazookas for long-range attacks, and grenades for dealing with elevated threats. The game features a health system where a single hit from enemies or environmental hazards results in lost life, creating tension and requiring careful approach to each encounter. Boss encounters at the end of each stage in Rush'n Attack present unique challenges that test mastery of both knife combat and any special weapons collected. With no continues in the original arcade version, Rush'n Attack demands memorization of enemy patterns and perfect execution, embodying the high-difficulty design philosophy common to many military-themed retro games of its era. Success requires patience, precise timing, and strategic use of limited resources as players fight through increasingly hostile territory.